Devtober 2023 Postmortem + Updates (working on the game everyday for 31 days)


*This post is a work in progress because I am at work all day

Download and Play Here: https://neatgames.itch.io/yestersol

  • This is a metroidvania, so you must explore the open world for upgrades and bosses~
  • Would love any feedback or suggestions.
  • I really like to watch YouTube blind Lets-Plays of the game (I learn so much by watching those).
  • I think it's about 1~3 hours of game-play.
  • In 1 or 2 years I will release this game on Steam! (It is my 2nd game on Steam)

This was a great Devtober! And this is how it went and my reflections on it:

  • Actually I started this game in last year's 2022 Devtober, so I have been working on it for 1 year now!
  • I worked on it hard over 1 year.  However, I took many breaks during the summer (it was crazy hot in Korea and I went to Japan), so It was nice to get back into game development with a very consistent and diligent pace for October.
  • This year I decided not to post on social media everyday, and just work on the game everyday. I found it WAY more productive.
    • Social media is annoying and distracting for me haha
  • I worked on my game everyday after work for a few hours, and on the weekends I worked on it for 4 hours or more.
    • After doing it for a few days straight it became a habit and I just kept at it!
  • Thanks to working everyday, I added a ton of brand new things + generally art/animation improvements. 
    • Also, a lot of the fixes and tweaks I did were from feedback I got in "Feedback Quest" game jam, and I really hope to get so play test feed back here as well :D

Some fixes from feedback:

  • Less insta-kill hazards (Great suggestion from jam feedback and after watching my students play)
  • Improved death system. (Insta-kill reset you to check points quickly and does not reset enemies, reaching 0 health puts you back at the last door you used and resets enemies.) I think I'll do save points eventually...
  • Lightning effect added to make the fighting arenas damaging borders more clear. (added to first boss to give a hint as well) Also, replaced a lot of spikes with it. And the camera locks in on battle zones now
  • Started making tile-maps and backgrounds more distinct in different zones.

This is the new stuff I was able to do this Devtober:

  • Simple Opening Cut-scene (New Main Menu layout too)
  • Simple dialog system started (NPCs and various Signs/POIs)
  • 2 Major NPCs added (Just give lore and story atm)
  • I think these 3 really make it start to feel like an actually game/world!
  • 1 NPC changes location as you beat boss :D
  • Grew the world even more~ (Show full map)
  • Secret zones, that reveal when you walk into them!
  • Breakable walls (that save) and open up shortcuts. (Trying to make backtracking as interesting and rewarding as possible)
  • Enemies that ping pong off the walls, and one that patrols around platforms. Also a new Drill Hazard!
  • brain stormed a whole list of ideas for new enemies and hazards as well.
  • 1st and 2nd boss art upgrade. More details on 1st, and totally re-did 2nd.
  • Weapon damage Upgrade version 1 (Changes the spear tip too)

And remember~ please wishlist YesterSol! It helps a ton!

Files

YesterSol_PreAlpha_v0.59.6 (FreePre-Alpha).zip 83 MB
Oct 31, 2023

Get YesterSol

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